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STAR WARS: ECHOES OF DARKNESS OUTPOST MADINE STATION DESIGN

In the beginning of this year I had a very fun opportunity to create a space station design for a Star Wars: Echoes Of Darkness short fan film produced by very talented and creative people from Sneaky Zebra. ( You can learn more about these awesome guys here: https://www.sneakyzebra.com/ )
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Star Wars: Echoes Of Darkness is a short fan film set before The Force Awakens. The movie is not out yet and it is in it`s latest production stage, but I have got a permission from the Sneaky Zebra team to share this station design before the movie release. And I`m very happy to share it, because I loved every second working on it. My goal was to create a small Imperial space station/observation outpost that looks over the Endor system that's been later repurposed by the new republic.
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Intention was to create something new, something that was not present in the Star Wars movies before.
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Small crew of 4 people would work and live on this station making sure that no one goes to steal any old crashed death star tech. The station is named Madine. it's primary purpose is to scan the system, detect intruders and relay any potential threats. Station has a command room top level, basic quarters for 4 people, recreation room, compact defense turrets, maintenance bay and a small hanger, big enough for 2 small fighters like A-wings or wings.
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First I needed to develop main ideas and concepts to match their brief, requirements for the design and overall description of what and how they think their station should look like to determine the overall main design direction of station, what shape it would be, how the main constructive elements would be placed in it, and give the whole thing a general outlook.
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After they choose one of the 9 created block out concept designs I worked on the finalizing the chosen model, adding details, polishing the design elements and crystalizing the final look of the station.
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Then the final model was done and approved it was time for making the textures for the station. So I separated the station by main parts and textured and baked every part in Substance Painter.
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After the texturing part I reassembled the whole station, connected and set up all the textures and materials in to final Blender file, made 2 set ups for Eevee and Cycles render engines and then it was ready to render I gave the archive with the set up Blender file & textures to Sneaky Zebra for them to add it to their movie.
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For more of the art stuff I do feel free to check out my Linktree: https://linktr.ee/mirum_wonder

A full length Cycles render of the final version of the station. Right on the picture + open in the new tab for a bigger full screen zoom-able version of this image to see it in details.

A full length Cycles render of the final version of the station. Right on the picture + open in the new tab for a bigger full screen zoom-able version of this image to see it in details.

A full length Cycles render of the final version of the station. Right on the picture + open in the new tab for a bigger full screen zoom-able version of this image to see it in details.

A full length Cycles render of the final version of the station. Right on the picture + open in the new tab for a bigger full screen zoom-able version of this image to see it in details.

A full length Cycles render of the final version of the station. Right on the picture + open in the new tab for a bigger full screen zoom-able version of this image to see it in details.

A full length Cycles render of the final version of the station. Right on the picture + open in the new tab for a bigger full screen zoom-able version of this image to see it in details.

A full length Cycles render of the final version of the station. Right on the picture + open in the new tab for a bigger full screen zoom-able version of this image to see it in details.

A full length Cycles render of the final version of the station. Right on the picture + open in the new tab for a bigger full screen zoom-able version of this image to see it in details.

A full length Cycles render of the final version of the station. Right on the picture + open in the new tab for a bigger full screen zoom-able version of this image to see it in details.

A full length Cycles render of the final version of the station. Right on the picture + open in the new tab for a bigger full screen zoom-able version of this image to see it in details.

A little horizontal close up of the hangar and control room of the final version of the station. Right on the picture + open in the new tab for a bigger zoom-able version of this image to see it in details ;)

A little horizontal close up of the hangar and control room of the final version of the station. Right on the picture + open in the new tab for a bigger zoom-able version of this image to see it in details ;)

Turrets of the finalized station

Turrets of the finalized station

Animated turrets in action, in case if they need some warm welcomes for some unexpected guests. Rendered in Eevee engine

Animated turrets in action, in case if they need some warm welcomes for some unexpected guests. Rendered in Eevee engine

View on the main radar

View on the main radar

View on the main radar

View on the main radar

Turret section

Turret section

Back view

Back view

Low back view

Low back view

Top view

Top view

First block out concept of the station, no small details, only base idea and shape. Since main purpose of the station was monitoring and scanning I wanted this function to dictate the looks. Whole thing designed to look like giant antena

First block out concept of the station, no small details, only base idea and shape. Since main purpose of the station was monitoring and scanning I wanted this function to dictate the looks. Whole thing designed to look like giant antena

Second block out concept of the station

Second block out concept of the station

Third block out concept of the station.

Third block out concept of the station.

Another concept

Another concept

Another block out concept

Another block out concept

Another block out concept

Another block out concept

Block out concept

Block out concept

Block out concept

Block out concept

Last block out concept of 9 that I suggested them. This one was my personal favorite of them all. Probably I will finalize this and few other of these concepts as a personal projects just for fun.

Last block out concept of 9 that I suggested them. This one was my personal favorite of them all. Probably I will finalize this and few other of these concepts as a personal projects just for fun.

Clay Render of the final model after all the details and design elements were finalized. After this stage I proceed to make textures

Clay Render of the final model after all the details and design elements were finalized. After this stage I proceed to make textures

Clay Render of the final model after all the details and design elements were finalized.

Clay Render of the final model after all the details and design elements were finalized.

Clay Render of the final model after all the details and design elements were finalized. Few A-wing ships in the hangar for scale.

Clay Render of the final model after all the details and design elements were finalized. Few A-wing ships in the hangar for scale.

Clay Render of the final model after all the details and design elements were finalized.

Clay Render of the final model after all the details and design elements were finalized.

Clay Render of the final model after all the details and design elements were finalized.

Clay Render of the final model after all the details and design elements were finalized.

Clay Render of the final model after all the details and design elements were finalized.

Clay Render of the final model after all the details and design elements were finalized.

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting

Final model with final textures, in 3 different lighting set ups to see how the station materials and textures would look like in different lighting